Author: Comrade Kaine

Technology | Civics | Natural Wonders Technology Quotes“No man ever wetted clay and then left it, as if there would be bricks by chance and fortune.”Plutarch (essays: Plutarch’s Morals)“I thought clay must feel happy in the good potter’s hand.”Janet Fitch (book: White Oleander)”If there are no dogs in Heaven, then when I die I want to go where they went.”Will Rogers (a commentary, not documented)“I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.”Winston S. Churchill (not documented, might not be the OG quoter)”Who deserves more credit than the wife of a coal miner?”Merle Travis (a commentary or interview, not…

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MapYou can find the coast by zooming in to a river and looking at which way the river flows – it always flows towards an ocean.Continental borders are marked by mountain ranges and geothermal fissures.Building a wonder expands city borders by two tiles.Press Alt key on PC while dragging your mouse to rotate the viewing point.You can tell where unrevealed cities are located using the settler lens. If a tile is red, but previously appeared as settleable land, it means there’s another city within 3 tiles.When exploring at the start of the game, you can get an idea of unrevealed…

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https://www.youtube.com/watch?v=4sn6RQ4MylMThe prosperity of your cities is paramount to achieving a victory. Whether you’re striving for domination, science, culture, or a diplomatic win, understanding the factors that influence city growth can significantly enhance your gameplay strategy. This article delves into the four critical components that shape the development of your cities: food, amenities, housing, and loyalty. By mastering these elements, players can ensure their civilization thrives, expanding their empire and paving the way for success. From optimizing food production to maintaining citizen happiness with amenities, each aspect plays a vital role in the complex tapestry of city management. Food Focus on…

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How to raise Gold in Civ 6 Gathering Storm? Review your government policies and ensure the most efficient selection is made.  AI trade is vital to raising gold, especially at the early stages of the game to buy a settler or a builder. Luxury and strategic resources  Diplomatic favor Relics and other Great Works Trade gold per turn for lump sum to raise funds quickly Sell Open Borders Arrange Joint Wars and get paid handsomely. Check out Soger’s how-to video. Improvements / Resources: Make sure the gold producing resource tiles are improved. Many improvements provide higher yields as you make…

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https://youtu.be/N-6MyZ9RIbEI’m diving into the world of Civilization 6 Gathering Storm maps to give you a visual feast. I’ve played multiple rounds and handpicked examples of each map type that stood out to me. My focus is on cylindrical maps – those that wrap around east to west. I’m setting aside non-wrapping maps and Earth-related maps, as they’re pretty self-explanatory.Unique Maps: Clover and SnowflakeStarting with the peculiar ones – the Six-Arm Snowflake and the Four-Leaf Clover. These maps are perfect for team play or duels, featuring balanced regions aimed at pushing players towards a central showdown. Each arm or “leaf” is…

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CREDIT: The graphics on this page are collected from other players on reddit, civfanatics and other places. Source Source Source Source

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The easiest and lowest difficulty level setting in Civilization 6 is “Settler”. At this level together with “Chieftain” and “Warlord” levels, the computer player is penalized with -1 combat strength. In turn, the human player receives combat strength and experience bonuses along with extra gold from barb camps. Prince level of difficulty is the default, and it is where the the human player loses all perks and the computer player begins to receive various bonuses. Starting from minor bonuses to science, culture, faith; production, gold, techs and civics – on Prince to extra starting units on King and higher difficulties -…

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https://youtu.be/lrX2AiaYkL8Early sources: RelicsWallsWonders do not produce that much Tourism +9 max (+2 and +7 for each era) without modifiers. But the lifetime tourism accumulation that contributes to the visiting tourists is in the thousands.Great Works of Writing start producing tourism after Printing tech is researchedCity-StatesAyutthaya, Kumasi, Antananarivo, Rapa NuiMax out envoysGreat Works and ArtifactsRank (culture/tourism)Writing (3/2)Art (3/2 or 3/4 (Kamāl Behzād, Hasegawa Tōhaku, Wassily Kandinsky)Music(4/4)Relics (6faith/8tourism)Art Museums over Archaeological. Only build 1 or 2 archaeological museums. Art is easier to generate and theme and there is more demand for its storage.Museum ThemingTrade with other civs early, the closer to cultural domination…

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https://youtu.be/lrX2AiaYkL8 What is National Park and What is its value? National Park is a 4-tile improvement. It provides Tourism equal to the total value of Appeal for each of the tiles it is built on. The appeal effects can be modified by technology like Computers and Environmentalism civic that each add +25% tourism to all yields. So in this example the park of total appeal of 17, actually produces 25 because of these modifiers. The World’s first National Park earns +4 Era Score and each subsequent ones +3. Tourism is essential for cultural victory, so National parks are very…

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There are five different game speed settings in Civilization 6 – gathering Storm: Standard is the default at 500 turns and 100% speed, It might take an average player around 30 hours to finish all turns on a standard map size. Other speed settings proportionally scale the following costs: Research costs of technologies and civics in science and culture respectively Production costs of buildings and units Gold costs of buildings and units Faith required to get the Pantheon The number of points required to generate Great people So as an example, on standard speed Animal Husbandry costs 25 science, but…

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