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    Home » What is the best way to pick Alliances?
    Civ 6 Tips

    What is the best way to pick Alliances?

    Comrade KaineBy Comrade KaineUpdated:September 30, 2024
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    Is building Alliances worth it?

    Higher levels of alliance are not reached fast enough to make a serious impact on the game. Meaning that, if you win around turn 250 on a standard speed, then by the time your Alliance reaches a juicy level 3 the game is pretty much over.

    Alliances in general are used to:

    1. Earn inspiration to boost Diplomatic Service civic
    2. Earn bonuses from trade route later in the game through Wisselbanken policy and Democracy government. 
    3. Forward settle a civ without penalty.
    4. Get combat bonuses for military or religion.

    Factors to consider when picking an Alliance in civ 6

    Who is sending trade routes to you: Economic, Science, Culture, Religion
    Check the trade routes screen to see if there are any incoming routes to you from another major civilization.

    Who can you forward settle the most: Culture
    Underrated tactic to gain resources and land. Check out this quick video:  https://youtu.be/E1tMqu5GgOw 
    Other reason is to gain more culture, in that case pick a civ that you do not plan to forward settle or there is no threat of forward settling you.

    Who is close and aggressive: Military
    If you want to get +5 combat bonus for defensive purposes or conquest, then seek a civ that strategically makes sense to follow your battle plans.   

    Who is converting your cities: Religion
    Mostly a defensive move to prevent pressure from a dominant religion. But watch out for any civ that has religious units in your territory. Once you form Religious alliance, your cities will not be exerting pressure if converted.

    Who is least likely to get a war declared on them dragging you into a war.
    Check the international disposition towards each civ. If they are at war or denounced by multiple civs, then stay away from them unless you are planning to burn the world down together. Any type of alliance can drag you into a war.

    Who pays the most.
    Look for civ the has abilities and leader bonuses that are geared towards alliances yields and points. See Gilgamesh.

    Types and levels of Alliance in civ 6

    Type of Alliance

    Level 1

    Level 2

    Level 3

    Research Alliance

    • +2 Science from Trade Routes to an ally
    • +1 Science from Trade Routes from an ally
    • Every 30 turns (on Standard speed) unlock a Eureka for a Tech that an ally has researched or boosted
    • Allies receive a boost to research speed when researching a Tech that their ally has already discovered, as well as when both allies are researching the same Tech simultaneously

    Cultural Alliance

    • Allies’ Cities do not exert Loyalty pressure on each other
    • +2 Culture from Trade Routes to an ally
    • +1 Culture from Trade Routes from an ally
    • Each District grants an additional Great Person point per turn if that City has a Trade Route to an ally
    • Each ally gains +20% of their ally’s Tourism from Cities
    • Each ally gains +10% of their ally’s Culture from Cities

    Economic Alliance

    • +4 Gold from Trade Routes to an ally
    • +2 Gold from Trade Routes from an ally
    • Each ally gains Bonus Envoy points for any City State that has their ally as Suzerain
    • Allies share Suzerain unique bonuses

    Military Alliance

    • Each ally gains +5 Combat Strength against units that both allies are at war with
    • Allies share visibility
    • Each ally gains +15% Production toward military units when they or their ally are at war
    • Units start with a free Promotion

     

    Religious Alliance

    • Allies’ Religions do not exert religious pressure on each other
    • +2 Faith from Trade Routes to an ally
    • +1 Faith from Trade Routes from an ally
    • +10 Religious Combat Strength against non-ally Religions
    • Allies gain +1 Faith for each of their Citizens that follows their ally’s Religion
    • Allies gain bonus Religious Pressure in Cities with no followers of their ally’s Religion
    Diplomacy
    Previous Article12 Essential Tips for Mastering Civilization 6
    Next Article Should I Settle on a Resource/Feature?

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