In Civilization 6, being good at managing production is one of the stepping stones for a beginner. Everything you want to build, like wonders, units, budlings and districts, needs production. It is also quite an important part of science victory strategy, that requires high production to complete multiple space projects. Here are some sources of per-turn production, so you can build a successful empire.
Leader Abilities
Civilization traits and leader abilities include a multitude of different bonuses towards either improvements, buildings, districts, units or wonders. Here are some of the notable ones:
- Maya +10% (-15% more than 6 tiles away)
- Nzinga +10% (-15% on other continent)
- Victoria +30% (Fully upgraded IZ per city)
- Robert +100% (10 Turns after War of Liberation declaration)
- John Curtin +100% (10 Turns after declared war on or liberated a city)
Terrain
The most fundamental production comes from terrain tiles that can be enhanced by improvements, wonders, beliefs and pantheons.
Government policies
Various Government policies grant production bonuses to the construction of wonders, settlers, builders, spies, combat units, Harbor/Encampment districts and their buildings, walls, space projects and cities overall.
Trade Routes
Trade Routes is a reliable source of yields including production that can be boosted by policy cards like ECommerce, Collectivization, Wisselbanken and Democracy government (legacy card).
City states
- Industrial type cities grant production to buildings, districts and wonders from envoys
- Military type cities grant production to units
- +15% production from Brussels to wonders
- +20% production from Hong Kong to city projects (district, space etc.)
- +1 Auckland to all shallow water tiles (+1 with Industrial Era)
- +1 Johannesburg improved resource type (+2 with industrialization)
- +2 Singapore for each foreign civilization they have a Trade Route to
Districts
- Industrial Zone grants production boosted by adjacency by default
- Holy Site grants production equal to its adjacency bonus with Work Ethic Belief
- Campus district grants production with “Heartbeat of Steam” Golden Age dedication and government policy “Five-Year Plan”
- Commercial Hub and Harbor with Economic Union government policy
Buildings
- Industrial Zone (workshop, factory, power plant)
- Encampment (Barracks, Armory, Military Academy)
- Aerodrome (Hangar, Airport)
- Neighborhood (with Public Transport government policy)
- City Center (Palace, Water Mill)
- Harbor (Shipyard)
- Warlord’s Throne +20% production in all cities for 5 turns after capturing an enemy city.
Communism
Communism grants 0.6 production per citizen to cities with governors
Magnus governor
- Industrialist – increases the Production bonus by 2 provided by each resource of the Coal Power Plant, Oil Power Plant and Nuclear Power Plant.
- Vertical Integration – this city receives Production from any number of Industrial Zones within 6 tiles, not just the first.
Great People
- Scientists some provide production bonus to Space Race projects
- Engineers some provide various production bonuses to buildings, wonders and Space Race projects
Amenities
- +20% 5 and over Amenities
- +10% 3 and 4 Amenities
Wonders
- Kilwa Kisiwani
- +15% to the city if suzerain of 1 industrial city-state
- +30% to the city and +15% to the empire and if suzerain of 2 industrial city-states
- Amundsen Scott Station
- +10% to all cities, +20% to the city if 5 snow tiles
- Ruhr Valley
- +20% to the city
- Casa de Contratacion
- +15% to cities on non-home continent with a Governor