Author: Comrade Kaine
Exploration Age allows for the revealing of the map through ocean exploration. You start with a Cog that you should immediately send out to explore, meet other leaders, unlock ruins and reveal the map. A Cog has a raider ability so it can unlock not just ruins int he water but on the coast as well. Culture Legacy Path – Earn, Research & Display Relics Culture points are earned through displaying relics that are earned through spreading your religion. In order to found a religion unlock Piety civic and build a temple, consider it an immediate goal at the start…
The rewards and bonuses earned from completing Antiquity and Exploration Legacy Path objectives in Civilization 7 play a crucial role in shaping your civilization’s success, ultimately leading to victory in the Modern Age. This guide explores these objectives and the various strategies in the Antiquity Age. It would be an amazing feat to reach Golden Age for each Legacy Path. However, on a standard speed and standard Age length, it would be best to focus on one or two choices. Antiquity Culture Legacy Path is all about Building Wonders Cultural Legacy Path in Antiquity Age is all about building Wonders…
The Antiquity Age in Civilization 7 serves as the foundational era of your civilization’s development. It’s a time for laying the groundwork, fostering economic growth, and positioning yourself for success in later ages. With its unique mechanics and focus on early expansion and resource management, the Antiquity Age is essential for setting the trajectory of your game. Key Features of the Antiquity Age Key Mechanics in the Antiquity Age The Antiquity Age introduces fundamental mechanics that will persist and evolve throughout the game. Here’s an overview of the core systems: 1. Exploration Early exploration is critical in Antiquity. Use scouts…
Introduction: Strategizing Across the Ages In Civilization 7, achieving victory is more dynamic than ever, with the road to triumph evolving through Antiquity, Exploration, and Modern Ages. Each Age offers milestones that align with the four primary victory types — Scientific, Cultural, Military, and Economic —encouraging players to tailor their strategies for long-term success. A true victory, however, can only be achieved in the Modern Age by completing specific projects: Antiquity Age: Foundations of Achievement In the Antiquity Age, players establish the groundwork for their civilization’s success. Early decisions determine the trajectory toward specific victory types. Scientific Victory – Great…
To win a Culture Victory in Civ 6 you’ll need to generate enough foreign tourism to surpass your rivals’ domestic tourism before their civilizations become too culturally entrenched. This guide offers detailed instructions with narrative explanations to help you achieve this goal efficiently. The Early Game: Exploring and Expanding Your Empire In the first eras, your priority is to expand and explore. This phase is about laying the groundwork for your eventual tourism explosion, even if tourism isn’t yet a factor. Check out this article on How to expand. Districts: Building Your Cultural Engine Your choice of districts sets the…
Mastering early game development and expansion is essential for a strong Civilization VI game. Strategic planning during the first few turns can determine your entire victory path. Whether you’re pursuing a cultural, religious, or science victory, these foundational steps can set the tone. This guide walks you through key strategies—district prioritization, faith management, AI diplomacy, and growth decisions—that you can use to build a prosperous empire. 1. Optimal Starting Location and City Placement Evaluating your starting location is crucial to early success. Moving a few tiles to a more resource-rich location can make a significant difference. Look for tiles with…
In Civilization VII, terrain and city mechanics have been redesigned to offer more strategic depth and visual clarity. Terrain yields, which have always been crucial in the Civ series, are now determined by biomes rather than specific tile combinations. In previous games like Civ VI, players would often reroll maps to find optimal combinations such as hills with forests for production boosts. However, Civ VII introduces a biome-based system, where each biome—whether tropical, desert, or tundra—has its own unique yield pattern. This approach encourages players to adapt to their starting locations and available resources instead of seeking the perfect start.…
One of the most exciting updates in Civilization VII is its revamped combat system, which brings a new level of strategy and depth to the battlefield. At the heart of these changes is the introduction of Commanders in Civ 7, a powerful unit type that centralizes leadership. In previous Civ games, individual units would earn experience and promotions, but now, commanders gather experience from the combat around them, unlocking bonuses that boost nearby troops. This new approach simplifies unit management and adds a strategic layer to battles, as players must carefully choose when and where to deploy their commanders. Commanders:…
In Civilization VII, a significant change has been made to the way settlements function, introducing a new distinction between towns and cities. This new mechanic is a departure from previous iterations, offering more depth and flexibility in how players expand their empire. Understanding how towns differ from cities—and how they can evolve—is key to mastering the game’s strategy. Towns: A New Way to Manage Settlements In Civilization VII, when players build settlers, they no longer immediately create fully functional cities as in previous versions. Instead, settlers initially establish towns, a less developed form of settlement. Unlike cities, towns are focused…
The barbarian encampments are gone from Civilization 7 as separate entities. However, the new entities called Independent Powers now function similarly to city-states + barbarian encampments + Barbarian Clans from Civ 6. Players can use Influence (diplomatic currency) to befriend and gain favor with these independent entities that with time can evolve into city-states. Although this friendship lasts for a limited time, it can be reinforced by spending additional influence, which can be used to establish the player as the suzerain or even turn the settlement into a vassal. Ultimately, players might even be able to absorb these independent city-states…